Kenichi Suzumura, Ayumu Murase, Showtaro Morikubo, Sōichirō Hoshi, Mamoru Miyano, Daiki Yamashita voice princes
Oh, I’m afraid it’s true. My name is Ben Bertoli and you’ll be stuck with me all day. May as well make the most of it, right? I promise we’ll have some fun.
Welcome to Kotaku’s Sunday Comics, your weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon.
Announced with promo video at "Girls & Panzer Heartful Tank Carnival II" on Sunday
Latest film by 5 Centimeters per Second, The Garden of Words director opened in Japan on Friday
Mitsu Murata, Kimeru, more join cast for play running in Tokyo, Osaka in September-October
The idea to combine a complex rhythm game with elaborate videos was an interesting choice, but one that proved successful for Project Diva. Since then the series has really evolved to incorporate deeper mechanics, RPG mechanics and so much more. So naturally when the Hatsune Miku: Project Diva X was announced for the PlayStation 4, it was exciting news. With more powerful tools to work with, better graphics and multiple titles in the series, there are many reasons to be hopeful. The only question is; will Project Diva X step up or will it stick to what it knows? Before you can freely play the songs and experience all that Hatsune Miku: Project Diva X has to offer, you have to finish the story mode. The story itself is little more than the singers needing help to sing, so you have to clear all the songs in order to help them. There isn’t much to the story, outside of a couple of notable interactions and something you can freely skip if you just want to play the game. The only downside is that you’ll have to invest a lot of time in this mode if you want to experience all that Hatsune Miku: Project Diva X has to offer. The final songs are behind a massive grind wall that basically requires you to beat every song a number of times and a multitude of different ways. These include different difficulties, modifiers and so forth. The requirements to complete them become increasingly harder to achieve, making it a slog for newcomers looking to do them all or anyone looking to do every song. Thankfully, the gameplay is as wonderful as ever. Like previous installments you play by pressing specific inputs that appear on the screen. Every input is colored and shaped like the corresponding button, so if you see an X, it will look like an X and is colored blue like it’s on the DualShock 4. Inputs that require you to press them on both sides are colored and shaped like the direction you need to input, with long presses having a trial and star inputs indicating a thumbstick or touchscreen entry. With the exception of stars, which I found to be dodgy with a thumbstick, it’s generally a solid experience that is accessible to all.
Categories: Gaming and Entertainment News
As a massive fan of Hajime Isayama’s Attack on Titan manga and anime series, I’ve been keeping my eye on Tecmo Koei and Omega Force's video game adaptation. It’s hard to imagine the series’ trademark 3D manoeuvring gear translating well into a video game, but somehow Omega Force has managed to achieve just this, all while staying true to the source material and creating a highly replayable strategy/action game.
What really is AoT: Wings of Freedom? Put simply it’s a Dynasty Warriors game set in the AoT universe, complete with combat mechanics based around manoeuvres performed in the anime, massive freaky titans, and as much challenge and strategy as you could want out of a battlefield-based game. The campaign is actually just a simple re-telling of the anime and manga, so the real hook is the ability to traverse the world of AoT using the aforementioned 3D manoeuvring gear - an accessory all soldiers in the AoT universe wear in order to grapple and fight around towns, cities, and forest areas when in combat with titans.
You could be forgiven for expecting such a system - one that allows you to rotate around 15 metre tall atrocities before quickly going in for the kill - to be unwieldy, but Omega Force has done a fantastic job of making battlefield traversal feel as natural as possible, which makes combat in AoT: Wings of Freedom consistently fresh and enjoyable.
The X button on your controller is used to grapple and the A button is used to dash as and when required. When you come across a titan that you want to take down you simply press the RB button to concentrate on them and you're then able to select which limb you want to focus on. This must all be done while strafing and avoiding the titan's attacks. Once you've become accustomed to the game's combat it can feel quite limiting, but as the story progresses it becomes increasingly challenging; for example, you'll need to take multiple titans down while avoiding obstacles.
It cannot be understated how powerful you feel rushing across rooftops to your next objective, all while slashing at titan limbs and delivering killing blows to the napes of their necks. Omega Force has done a fantastic job of making the combat evolve so that it continues to feel interesting and challenging each and every time.
Over the course of the campaign you’ll control different characters from the AoT universe, each with their own unique statistics and abilities. Some, like Mikasa for example, are extremely powerful, allowing for multiple attacks on a single titan with one sweep. Characters who are less powerful or skilled in combat take on different roles, such as being able to order units around and target selected enemies. This allows you to make minced meat of enemy titans without even having to set foot near them. These different play styles are hugely welcome and allow the game to throw different scenarios at you that require you to employ varied tactics.
These gameplay mechanics seem to fit perfectly with a Dynasty Warriors styled campaign. The battlefield is constantly alive with new side objectives to encounter, and you'll find yourself challenged to cover as much ground as possible before your main objective needs to be completed. At times multiple side objectives will appear at once, tasking you with taking down several large enemies simultaneously. In these moments you can’t help but feel pressured to push your skills to the limit. To say it’s anything but enthralling would be a disservice to the game.
Between each main mission there's a cooldown period where you can talk to and gain more insight into the thoughts and feelings of the characters that inhabit the world of AoT. These segments expand the depth of the characters more than the manga and anime ever did, but perhaps just as importantly they allow you to take part in two of AoT: Wings of Freedom’s other key gameplay aspects - the upgrading of weapons and completion of side missions.
These side activities help to make AoT: Wings of Freedom one of the most replayable games I’ve played this year. Even after completing the main campaign (which is about 12 hours in length), I was still nowhere near acquiring the strongest weapons in the game, and had never even seen some of the rarer materials that are required to make them. One thing's for certain, players who enjoy the combat beyond the story are going to find plenty to keep them entertained, and plenty to collect.
Graphically, Omega Force has done a fantastic job of sticking to the source material, so much so that the characters seen throughout look as vivid and detailed as they do in the anime. Nobody looks out of place, and the transition to 3D has been done with such care that at times you’d swear this looks better than the anime, which is high praise considering adaptations usually fall well short.
Unfortunately, while the combat and game itself are both hugely enjoyable, there’s not much to be said for AoT: Wings of Freedom’s story. The game literally takes the major plot points from the anime and manga and slots them into the battlefield. In some cases fantastic story moments are almost entirely lost in translation, with Eren’s attack on the colossal titan for example being simplified down to an uninspired cannon battle which is unworthy of the source material.
There’s also a question mark over who this game is aimed at. Fans of the series are definitely going to enjoy experiencing the 3D manoeuvring gear, that’s for certain, but they’re not going to find anything substantially new on a narrative front. There were many times throughout that I couldn’t help but feel despair as story points I’ve seen time and time again were replayed before me, with nothing new added in the process.
Overall, though, I thoroughly enjoyed my time with AoT: Wings of Freedom. Omega Force has really taken great care with the licence, ensuring that everything from the way the characters look and act to the feel of the combat are all in line with what one would expect from the series. Sometimes it feels the game is playing it too safe - I couldn't help but feel bored by the repetitiveness of the story and lack of original narrative elements - but these faults didn't prevent be thoroughly enjoying the game. Omega Force and Koei Tecmo should be fully commended - I didn’t think we would ever get a good Attack on Titan game, let alone a great one.
Categories: Gaming and Entertainment News
The staff of the Final Fantasy XV game announced during a "Final Fantasy XV powered by Dengeki PS Premium Event" livestream event on Sunday that the Justice...
Long soak helps protagonist increase stats in RPG shipping in Japan on September 15
Band streams music video for new song debuting with anime's 2nd half in October
Wyald added as playable character for game shipping in Japan on October 27
Rhythm-action arcade game launches in Japan on September 27
New "Conflict of the Gods" event also announced
Today’s selection of articles from Kotaku’s reader-run community: Clearing The Backlog: Assassin’s C
Today’s selection of articles from Kotaku’s reader-run community: Clearing The Backlog: Assassin’s Creed: Freedom Cry (PS3) • Forget Deus Ex: We Are Already Cyborgs • Log Horizon Vol. 4: Game’s End Part 2 - Light Novel Review
Newest game in Dissidia series arrives this year for iOS, Android
Romance of the Three Kingdoms (ROTK) is my Civilization, the tactical strategy game I poured hours of my life into without regret. As my parting article for my run as guest editor today, let me tell you why I love this series so much.
Traveling the alien landscape of Xenoblade Chronicles X (Chronicles X) is sublime. You really feel like you’ve crashed onto a whole new world, where even gravity is different and you leap through the awe-inspiring environments of Mira.
Hideaki Anno's Studio Khara will hold its first exhibition in Harajuku's Laforet Museum for one week in November. The exhibition is Khara's first and will...
Zeitgleich zum Release von Pokémon Sonne und Mond in Japan erscheint das erste von insgesamt drei Lösungsbüchern in Japan. Es stammt von Shōgakukan, der Firma hinter CoroCoro-Comics, und trägt frei übersetzt den Namen „Pokémon Sonne/Mond - Das weltweit schnellste Lösungsbuch“. Es begleitet neue und erfahrene Spieler in erster Linie durch die Story der neuen Spiele. Der Preis ist noch nicht bekannt, jedoch erscheint es in zwei Varianten. Die limitierte Version wird zusammen mit einer MonCollé-GET-Figur zu Togedemaru ausgeliefert. Was eine MonCollé-GET-Figur ist? Auch diese Reihe von Figuren ist brandneu und enthält jeweils einen QR-Code, der in Pokémon Sonne und Mond eingescannt werden kann, um die Fundorte der entsprechenden Pokémon zu enthüllen. Weitere MonCollé-GET-Figuren erscheinen Ende Dezember ab einem Preis von etwa 3 € pro Figur. Bilder gibt es auf der Webseite des Herstellers TAKARA TOMY.
Von OVERLAP erscheinen am 14. Dezember dann die zwei klassischen Lösungsbücher im A5-Format. Das erste Buch kümmert sich für etwa 13 € auf ca. 700 Seiten besonders ausführlich von Anfang bis Ende um die Story, die einzelnen Orte sowie den einzelnen Funktionen des Spiels. Das zweite Buch ist auf ca. 640 Seiten vollgestopft mit Pokédex-Daten sowie Pokémon-Illustrationen und kostet etwa 12 €.
Auch die beiden Bücher von OVERLAP erscheinen in einer limitierten Version – und zwar als Set mit exklusiven Extras. Enthalten sind in diesem Set für etwa 24 € neben den zwei Büchern noch eine Karte der Alola-Region im DIN-A3-Format, ein Gutschein für die digitale Version der Bücher sowie ein Seriencode für das brandneue Item きんのおうかん Kin no Ōkan (Goldkronkorken). Mit diesem Item können alle „DV-Werte“ (offiziell womöglich „Geburtswerte“ o. ä. genannt) eines Pokémon auf Maximalwerte gebracht werden.
Categories: Pokemon News