News aggregator

Legion Is The Nicki Minaj of Mass Effect

Kotaku - Mon, 10/20/2014 - 22:00

We already know Legion like to dance. It's probably not a stretch to think he eventually branches out from just doing the robot, right?

Read more...








Tiny People Tripping Over Each Other

Kotaku - Mon, 10/20/2014 - 21:30

Tiny People Tripping Over Each Other

My favorite videos on the internet are the ones that are difficult to explain. "Why am I watching this? What makes this good?" This video of tiny 3D people falling down is one of those special videos.

Read more...








Japanese Box Office, October 11-12

Anime News Network - Mon, 10/20/2014 - 21:30
Live-action Kin Kyori Renai, HappinessCharge Precure! film premiere
Categories: General Anime

Metal Insider top 5: Sophomore albums

Metal Insider - Mon, 10/20/2014 - 21:29
It’s a cliche in music, but also the truth, that a band has their whole lives to create their first album, and only a year or two to write their second. So while a lot of sophomore albums find artists trying to recapture the magic of their first albums, or conversely, trying to mold themselves […]
Categories: Music

One Lord of the Rings Pillow to Rule Them All

Kotaku - Mon, 10/20/2014 - 21:00

One Lord of the Rings Pillow to Rule Them All

The One Ring has many powers, but considering it's a) a ring and b) made of nigh-invulnerable magical gold, it's not the easiest thing to rest your weary Hobbit-head on. This adorable version of it solves all of those problems (with none of the magic, of course)!

Read more...


The New Borderlands' Secret Raid Boss Killed In One Hit

Kotaku - Mon, 10/20/2014 - 21:00

The New Borderlands' Secret Raid Boss Killed In One Hit

Borderlands: The Pre-Sequel's mean, green barfing machine of a secret boss thinks it's so tough. It can nearly one-shot players lower level than it is. One player, however, figured out how to one-shot it right back.

Read more...








Takeshobo's Manga Club Original Magazine to End Wednesday

Anime News Network - Mon, 10/20/2014 - 20:40
Nobuyuki Anzai's Anzai Nobuyuki no Meta Nikki manga to move to Manga Life Momo
Categories: General Anime

The fighting game community is uniting on Reddit to help out the family of gamer Terrance "PushaTee8

Kotaku - Mon, 10/20/2014 - 20:37

The fighting game community is uniting on Reddit to help out the family of gamer Terrance "PushaTee88" Moore, who passed away during a tournament in California last week. You can check out the thread here.

Read more...


Everything Goes Wrong When You Try To Kidnap Everyone In The Sims 4

Kotaku - Mon, 10/20/2014 - 20:30

Everything Goes Wrong When You Try To Kidnap Everyone In The Sims 4

It all started with a simple investigation: how many Sims can one fit in a grid in The Sims 4? Then, everything gets out of hand.

Read more...








Far Cry 4 DLC Announced Ahead of Launch, Includes Yetis - News

gamrFeed - Mon, 10/20/2014 - 19:57

Far Cry 4 will be getting a Season Pass which will include a competitive multiplayer mode and additional missions, Ubisoft have announced.   The Season Pass will include the following content:
  • The Syringe - a Season Pass-exclusive mission available at launch that will see you prevent the main protagonist from getting a "rare recipe" and using it against the rebellion.
  • Escape from Durgesh Prison - Ajay and Hurk have been imprisoned. This mission will see you teaming up with a buddy to help them escape.
  • Hurk Deluxe Pack - Five missions that will include a character from Far Cry 3: Hurk.
  • The Overrun - A Player vs Player multiplayer mode which is similar to capture the flag. 
  • Valley of the Yetis - Following a helicopter crash, this DLC will see players teaming up to face a bunch of yetis.

The Season Pass will cost $30/£23.99, but The Syringe mission is the only piece of content with a firm release date at present

Far Cry 4 itself will release this November 18th in the US and November 21st in the UK for PC, PS3, PS4, Xbox 360 and Xbox One. 

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Far Cry 4 DLC Announced Ahead of Launch, Includes Yetis - News

Here’s the Proving Grounds for the new Attila album

Metal Insider - Mon, 10/20/2014 - 19:56
When Attila announced that their new album, Guilty Pleasure, would be coming out on November 24th, the band’s frontman Fronz said that it was the “heaviest album they’d ever written.” Is it? Well, you’ve got a song to listen to to give you an indication now, at least. The band have premiered a song, “Proving Grounds,” […]
Categories: Music

Driveclub (PS4) - Review

gamrFeed - Mon, 10/20/2014 - 19:39

Nine months late to the party, but better late than never, Driveclub has finally made its way to the PS4. What was supposed to be a launch game for Sony's newest console system when it was first revealed back in 2013, Driveclub became heavily delayed due to problems with its social system and the team falling heavily behind in the development process. But did all the extra time help to make the game a show stopper, or was it all wasted time?

DriveClub45  1

One of Driveclub's most notable selling points is its graphics, which are absolutely stunning. The reflections, scenery, and lighting are all astounding, with particle effects and advanced smoothing effects bringing the world of Driveclub to life with remarkable accuracy. Leaves and flowers on the road will fly around as cars pass them by, and little bits of mud will flick up at the camera as you drive off the road slightly. Little details like this make for a gorgeous game. The developers at Evolution Studios should certainly be proud of what they’ve achieved with Driveclub from a graphical standpoint, as it easily boasts some of the best graphics available on the PS4.

While praise can be heaped on the graphics, the same cannot be said of the AI, which is lacklustre at best. From the offset it’s clear to see that each AI competitor on the track is stuck to a rigid driving line, and God forbid if you get in the way of that line as the AI will smash into the back of your car without compunction and cause you to spin out.

Cars handle absolutely atrociously. Hyper cars (the premium vehicles you get towards the end of the campaign), for example, readily spin out of control, making for a frustrating gameplay experience. Wheels will constantly screech as you make your way around the track, which is Driveclub’s way of telling you that you’re driving that part of the course incorrectly (read: too fast and not the line they’d like you to take), but that's ridiculous when it’s the only possible way to overtake the AI in the campaign.


Driveclub is a weird hybrid of a game. On the one hand it’s trying desperately to appeal to simulation fans, with the game’s graphics, car handling and game mechanics (like corner penalties and collision penalties) pushing it into the simulator camp, but it lacks many of the additional options simulation gamers look for, like vehicle customisation, different AI difficulties, and togglable driving assistances. The lack of options pushes the game more into arcade territory, where players just select a car and drive, but it lacks the care-free accessibility and fun-factor synonymous with that sub-genre.

The way you progress through Driveclub and unlock more cars to use in game's multiplayer or single player events is through the game's campaign mode and your own driver level. The campaign is made up of a variety of different events, from time trials to drifting challenges. There’s enough diversity in event types to ensure you’re constantly tested in every area of your driving ability. However, the game doesn't do a very good job at motivating you; there's no narrative incentive to progress from one event to the next, and the events themselves rarely unlock new vehicles. Instead, unlocks are based on your driver level, so you could effectively keep completing the same race indefinitely, quickly accumulating lots of driver points in order to unlock the remaining cars.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Driveclub (PS4) - Review

The Pokémon Battle That Shouldn't Have Been Cut From Red And Blue

Kotaku - Mon, 10/20/2014 - 19:30

The Pokémon Battle That Shouldn't Have Been Cut From Red And Blue

It's easy to dismiss Professor Oak as a doofy academic who can't even remember his grandson's name. But originally, Pokémon Red & Blue designed Professor Oak as a powerful trainer the player could face off sometime near the end of the game.

Read more...








Ubisoft Toronto Founder Jade Raymond Leaves the Company

gamrFeed - Mon, 10/20/2014 - 19:17

Ubisoft Toronto founder Jade Raymond leaves the company after a decade. She was the producer for the original Assassin's Creed from 2004 to 2007 and the executive director on Assassin's Creed II, Watch Dogs and Tom Clancy's Splinter Cell Blacklist. She had been the managing director at Ubisoft Toronto since 2009.

"I've spent 10 extraordinary years at Ubisoft, and I am proud to have been part of many of the best teams in the industry making truly remarkable games," Raymond said. "This is one of the hardest decisions of my career, but the Toronto studio is strong and on a solid path."

"I'm confident that now is a good time for me to transition leadership of the studio to Alex and to pursue my other ambitions and new opportunities," she continued. "Stay tuned for more on what's next for me, but for now, I'd like to thank Ubisoft for its partnership through the years, and I wish them the very best in all their next endeavors."

Alexandre Parizeau will be replacing Raymond as the managing director for Ubisoft Toronto starting on October 29. He will report to CEO of Ubisoft Montreal and Toronto Yannis Mallat.

"On behalf of Ubisoft, I'd like to thank Jade for her leadership and many contributions over the years, and wish her all the best in her next adventures," said Mallat. "The Toronto studio is a key part of the Ubisoft global network, and Alex has been at the heart of the studio's growth over the years. He was the obvious choice to lead this talented group of people as they continue to develop amazing games."

________________________________________________________________________________________

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. Outside, in the real world, he has a passion for the outdoors which includes everything from hiking to having received his B.A. in Environmental Studies. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

Full Article - http://www.vgchartz.com/article/252003/ubisoft-toronto-founder-jade-raymond-leaves-the-company/

Anti-Mortem are anti-Anti-Mortem, band breaks up

Metal Insider - Mon, 10/20/2014 - 19:12
While no official reason has been given, Anti-Mortem announced that they were breaking up earlier today via their Facebook page. The Oklahoma band, who’s southern-tinged metal was one of the more commercial bands on Nuclear Blast, had released their debut album, New Southern, on the label last year. They’d played shows as recently as this past […]
Categories: Music

What are the Best Rechargeable Batteries?

Kotaku - Mon, 10/20/2014 - 19:00

What are the Best Rechargeable Batteries?

We talk a lot about how great rechargeable batteries are, and have a few brands we love, but we've never polled all of you to learn about some great options we're missing out on, until now. Tell us, which AA rechargeables are the best?

Read more...








Space Engineers Top 1 Million Sold on Steam, 230K Weekly Active Users

gamrFeed - Mon, 10/20/2014 - 18:54

Developer Keen Software House has announced that its game Space Engineers has sold more than one million units since its release a year ago on the Steam Early Access. The game was originally released on October 23, 2013.

"We feel twice as happy with this achievement since it came on our first year anniversary since Space Engineers was launched to the public. This gives us double reasons to celebrate" said Keen Software House CEO Marek Rosa.

"We want to devote this accomplishment to our fans, whose encouragement and active participation made this possible. They have been beside us all along, giving inspiration for new ideas and supporting us with their valuable feedback. It is a great thing to have such an amazing community like ours."

Space Engineers sold 100,000 units after 3 weeks and 500,000 units in May, 2014. There are 230,000 weekly active users and 675,000 monthly active users. There has been 21 million hours played of the game.

________________________________________________________________________________________

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. Outside, in the real world, he has a passion for the outdoors which includes everything from hiking to having received his B.A. in Environmental Studies. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

Full Article - http://www.vgchartz.com/article/252002/space-engineers-top-1-million-sold-on-steam-230k-weekly-active-users/

Guy Lands Perfect Falcon Punch, Opponent Just Quits

Kotaku - Mon, 10/20/2014 - 18:30

Guy Lands Perfect Falcon Punch, Opponent Just Quits

If you think "I've done some pretty amazing Falcon Punches before", just ask yourself: did your opponent just quit the game after you did it? And, as always, much more!

Read more...