News aggregator

Arina Tanemura to Begin New Manga in March

Anime News Network - Fri, 02/05/2016 - 23:45
Full Moon O Sagashite creator ended Neko to Watashi no Kinyōbi in November
Categories: General Anime

Cerevo Inc's Psycho-Pass Dominator Gets Release Date

Anime News Network - Fri, 02/05/2016 - 23:45
Cerevo Inc. first introduced its impressive replica of The Dominator from Psycho-Pass last summer. Originally dubbed the Dominator Maxi, the highly-realistic...
Categories: General Anime

Ark: Survival Evolved Gets Grappling Hooks

Kotaku - Fri, 02/05/2016 - 23:38

Grappling hooks and dinosaurs, a match made in video game heaven. My inner 12 year-old, once deceased from overexposure to the dual radiations of responsibility and YouTube comments, lives once more.


'The Big Erect One Looks Weird': Adding Dicks To Fallout 4

Kotaku - Fri, 02/05/2016 - 23:00

Female nudity mods, Fallout 4 already has covered. Male nudity mods are a whole other story, though.


Shimauma Manga Gets Live-Action Film in May Starring Ryō Ryūsei

Anime News Network - Fri, 02/05/2016 - 22:45
Kenta Suga, Kyoko Hinami, Masaya Kato also star in film of Fumio Obata manga
Categories: General Anime

A Good Way To Name Saves in XCOM 2

Kotaku - Fri, 02/05/2016 - 22:40

You can save at any time in XCOM 2 , and you can name your saves. This is, unquestionably, a good thing.


Ridiculous Counter-Strike Comeback Breaks Opposing Team’s Spirit

Kotaku - Fri, 02/05/2016 - 22:20

In a single moment, you can see G2 Esports’ Counter-Strike squad realize they’re going to lose.


The Real Malware Messages Hackers Used To Leave On Computers

Kotaku - Fri, 02/05/2016 - 22:00

The 80s and 90s were a different time, especially when it comes to computer viruses. It’s pretty cool to look back now, when we’re safe from being infected by these old-school nefarious programs.


Interview: Mike Semesky of Ordinance discusses Roman history and even more concept albums

Metal Insider - Fri, 02/05/2016 - 21:58
When we last talked to Mike Semesky, he spoke at length about the debut of his project Rest Among Ruins and his love for concept albums. Now, the Maryland native is back with another concept piece, the sophomore album The Ides of March for his band Ordinance. Following our debut of the track “Of the Fatherland” last week, […]
Categories: Music

Japanese University Tests Aspiring Students Using JoJo's Bizarre Adventure

Anime News Network - Fri, 02/05/2016 - 21:45
"How many countries did the Joestar group pass through?
Categories: General Anime

Himitsu - The Top Secret Film Opens in Japan on August 6

Anime News Network - Fri, 02/05/2016 - 21:45
The official website for the live-action film of Reiko Shimizu's Himitsu - The Top Secret psychological science-fiction manga revealed the film's opening...
Categories: General Anime

Bro Fist Simulator Reveals The True Pain Of Being A Bro

Kotaku - Fri, 02/05/2016 - 21:41

This is Bro Fist Simulator, a game about the subtle art of the bro fist. Just remember: always close your fingers on contact.


Next Thursday is Danzig day on Portlandia

Metal Insider - Fri, 02/05/2016 - 21:23
Everyone’s all excited about Glenn Danzig’s upcoming appearance on Portlandia, and now we finally know when it’s going to air. Set your DVR for Thursday, February 11th, as that’s when the season 6 episode will make it’s debut. Although it was announced last August, we still don’t know much about what he’s going to be doing in the […]
Categories: Music

What Are You Playing This Weekend?

Kotaku - Fri, 02/05/2016 - 21:10

Another week on the books! Another weekend looms! Let’s play some video games.


Assassin's Creed Chronicles: India (Xbox One)

gamrFeed - Fri, 02/05/2016 - 18:46

Assassin’s Creed Chronicles: India is the second of three unique 2.5D platformers that make up the Assassin’s Creed Chronicles spin-off series. The first Chronicles title - China - received praise for its beautiful art style and pleasant, Prince of Persia-esque platforming, although it also garnered criticism for unbalanced difficulty, a weak story, some technical and design issues, and for ultimately being an experience that was often repetitive and never ground-breaking.

Assassin’s Creed Chronicles: India is largely the same, despite at times being a delight to play. But that delight also comes to serve as a sore point; it shows the player glimpses of what could have been if not for a variety of reoccurring problems that it seems to have both inherited from and added to its predecessor.

India features beautiful, hand-painted like graphics and the new setting of India is realized wonderfully by this art style. The audio, however, is better described as functional. The soundtrack and sound effects both do their respective jobs, but that's about all the praise I can must for either of them. The writing and voice acting are even less impressive, although the fact that little emphasis is ever placed on story largely explains away these deficiencies.

Gameplay-wise India contains the same platforming gameplay as the first Chronicles title, with a strong emphasis on stealth within 2.5 dimensions and an added focus on non-lethal takedowns. Nearly immediately I felt empowered with multiple ways to approach each mission. The amount of options the well-designed 2.5D levels provide is genuinely impressive. Coupled with solid platforming mechanics and the assortment of weapons and abilities that are at your disposal and it becomes almost hard not to feel like a master assassin.

When I first began playing the game, I thoroughly enjoyed working through the game's levels according to my own tastes and preferences. I opted against killing any enemies and took pride in never being noticed. Similarly, I found it very entertaining to strive for a gold rank on each section (you receive a rating based on your approach to each section between checkpoints), and enjoyed discovering and collecting the animus shards and chests that are scattered throughout each level. However, it seemed that the further the game progressed, the more the developers were determined to throw a wrench in my plans and therefore my enjoyment of the title.

I enjoy a good challenge, and to Climax Studios' credit I sometimes found overcoming the increasingly challenging sections to be a very rewarding experience. At other times, however, it was simply too challenging and my options too limited. One example of this is having to race against time (or some explosion) with enemies on the path ahead, which leaves you without the luxury of time to plan out a series of non-lethal takedowns or to avoid enemies altogether. In a similar fashion there are times when it seems the only way to collect the animus shards is to pick them up knowing you’ll die and then replaying that section after your inevitable death.

So on the whole India's level design and difficulty curve is a mixed bag. Despite efforts by Climax Studios to provide a change of pace by, for example, using different enemy types, the game still manages to eventually feel monotonous. The moments of freedom and empowerment that I rejoiced at were interlaced with increasingly difficult and restrictive sections that I lamented having to push through.

Instant-fail sections, like trailing a person of interest or racing against the clock for one reason or another too often zapped the joy out of the whole experience for me, particularly because of the way enemies and collectibles are littered throughout, leaving even more limited options on how to handle certain sections. While India features moments that are a delight to play through, there are also far too many that are anything but.

When I first began playing the game I had so much fun that I thought I would blow right through the (crudely estimated) 5-8 hours of gameplay. But the more the game progressed the more frequently I felt compelled to step away from it for a while; the sense of enjoyment fading as the levels of frustration increased. In large part this was due to the spans between checkpoints in some of the game's hairier moments being too lengthy.

Assassin’s Creed Chronicles: India starts off making you feel like an elite assassin, able to tackle scenarios and obstacles as you see fit, but increasingly you begin to feel like a dog being berated into learning how to go through an obstacle course, or even just a rat in a maze. I really admire games that give you at least the illusion of freedom of approach and, intermittently, India provides that before soon snatching it away.


Brandon J. Wysocki is a writer for VGChartz.  You're invited to contact Brandon (username SpaceLegends) in the comments below or through private messages on VGChartz, or even at his barely ever used and effectively dormant Twitter account @BrandonJWysocki

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