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Driveclub (PS4) - Review

gamrFeed - Mon, 10/20/2014 - 19:39

Nine months late to the party, but better late than never, Driveclub has finally made its way to the PS4. What was supposed to be a launch game for Sony's newest console system when it was first revealed back in 2013, Driveclub became heavily delayed due to problems with its social system and the team falling heavily behind in the development process. But did all the extra time help to make the game a show stopper, or was it all wasted time?

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One of Driveclub's most notable selling points is its graphics, which are absolutely stunning. The reflections, scenery, and lighting are all astounding, with particle effects and advanced smoothing effects bringing the world of Driveclub to life with remarkable accuracy. Leaves and flowers on the road will fly around as cars pass them by, and little bits of mud will flick up at the camera as you drive off the road slightly. Little details like this make for a gorgeous game. The developers at Evolution Studios should certainly be proud of what they’ve achieved with Driveclub from a graphical standpoint, as it easily boasts some of the best graphics available on the PS4.

While praise can be heaped on the graphics, the same cannot be said of the AI, which is lacklustre at best. From the offset it’s clear to see that each AI competitor on the track is stuck to a rigid driving line, and God forbid if you get in the way of that line as the AI will smash into the back of your car without compunction and cause you to spin out.

Cars handle absolutely atrociously. Hyper cars (the premium vehicles you get towards the end of the campaign), for example, readily spin out of control, making for a frustrating gameplay experience. Wheels will constantly screech as you make your way around the track, which is Driveclub’s way of telling you that you’re driving that part of the course incorrectly (read: too fast and not the line they’d like you to take), but that's ridiculous when it’s the only possible way to overtake the AI in the campaign.


Driveclub is a weird hybrid of a game. On the one hand it’s trying desperately to appeal to simulation fans, with the game’s graphics, car handling and game mechanics (like corner penalties and collision penalties) pushing it into the simulator camp, but it lacks many of the additional options simulation gamers look for, like vehicle customisation, different AI difficulties, and togglable driving assistances. The lack of options pushes the game more into arcade territory, where players just select a car and drive, but it lacks the care-free accessibility and fun-factor synonymous with that sub-genre.

The way you progress through Driveclub and unlock more cars to use in game's multiplayer or single player events is through the game's campaign mode and your own driver level. The campaign is made up of a variety of different events, from time trials to drifting challenges. There’s enough diversity in event types to ensure you’re constantly tested in every area of your driving ability. However, the game doesn't do a very good job at motivating you; there's no narrative incentive to progress from one event to the next, and the events themselves rarely unlock new vehicles. Instead, unlocks are based on your driver level, so you could effectively keep completing the same race indefinitely, quickly accumulating lots of driver points in order to unlock the remaining cars.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Driveclub (PS4) - Review

The Pokémon Battle That Shouldn't Have Been Cut From Red And Blue

Kotaku - Mon, 10/20/2014 - 19:30

The Pokémon Battle That Shouldn't Have Been Cut From Red And Blue

It's easy to dismiss Professor Oak as a doofy academic who can't even remember his grandson's name. But originally, Pokémon Red & Blue designed Professor Oak as a powerful trainer the player could face off sometime near the end of the game.

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Ubisoft Toronto Founder Jade Raymond Leaves the Company

gamrFeed - Mon, 10/20/2014 - 19:17

Ubisoft Toronto founder Jade Raymond leaves the company after a decade. She was the producer for the original Assassin's Creed from 2004 to 2007 and the executive director on Assassin's Creed II, Watch Dogs and Tom Clancy's Splinter Cell Blacklist. She had been the managing director at Ubisoft Toronto since 2009.

"I've spent 10 extraordinary years at Ubisoft, and I am proud to have been part of many of the best teams in the industry making truly remarkable games," Raymond said. "This is one of the hardest decisions of my career, but the Toronto studio is strong and on a solid path."

"I'm confident that now is a good time for me to transition leadership of the studio to Alex and to pursue my other ambitions and new opportunities," she continued. "Stay tuned for more on what's next for me, but for now, I'd like to thank Ubisoft for its partnership through the years, and I wish them the very best in all their next endeavors."

Alexandre Parizeau will be replacing Raymond as the managing director for Ubisoft Toronto starting on October 29. He will report to CEO of Ubisoft Montreal and Toronto Yannis Mallat.

"On behalf of Ubisoft, I'd like to thank Jade for her leadership and many contributions over the years, and wish her all the best in her next adventures," said Mallat. "The Toronto studio is a key part of the Ubisoft global network, and Alex has been at the heart of the studio's growth over the years. He was the obvious choice to lead this talented group of people as they continue to develop amazing games."

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A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. Outside, in the real world, he has a passion for the outdoors which includes everything from hiking to having received his B.A. in Environmental Studies. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

Full Article - http://www.vgchartz.com/article/252003/ubisoft-toronto-founder-jade-raymond-leaves-the-company/

Anti-Mortem are anti-Anti-Mortem, band breaks up

Metal Insider - Mon, 10/20/2014 - 19:12
While no official reason has been given, Anti-Mortem announced that they were breaking up earlier today via their Facebook page. The Oklahoma band, who’s southern-tinged metal was one of the more commercial bands on Nuclear Blast, had released their debut album, New Southern, on the label last year. They’d played shows as recently as this past […]
Categories: Music

What are the Best Rechargeable Batteries?

Kotaku - Mon, 10/20/2014 - 19:00

What are the Best Rechargeable Batteries?

We talk a lot about how great rechargeable batteries are, and have a few brands we love, but we've never polled all of you to learn about some great options we're missing out on, until now. Tell us, which AA rechargeables are the best?

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Space Engineers Top 1 Million Sold on Steam, 230K Weekly Active Users

gamrFeed - Mon, 10/20/2014 - 18:54

Developer Keen Software House has announced that its game Space Engineers has sold more than one million units since its release a year ago on the Steam Early Access. The game was originally released on October 23, 2013.

"We feel twice as happy with this achievement since it came on our first year anniversary since Space Engineers was launched to the public. This gives us double reasons to celebrate" said Keen Software House CEO Marek Rosa.

"We want to devote this accomplishment to our fans, whose encouragement and active participation made this possible. They have been beside us all along, giving inspiration for new ideas and supporting us with their valuable feedback. It is a great thing to have such an amazing community like ours."

Space Engineers sold 100,000 units after 3 weeks and 500,000 units in May, 2014. There are 230,000 weekly active users and 675,000 monthly active users. There has been 21 million hours played of the game.

________________________________________________________________________________________

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. Outside, in the real world, he has a passion for the outdoors which includes everything from hiking to having received his B.A. in Environmental Studies. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

Full Article - http://www.vgchartz.com/article/252002/space-engineers-top-1-million-sold-on-steam-230k-weekly-active-users/

Guy Lands Perfect Falcon Punch, Opponent Just Quits

Kotaku - Mon, 10/20/2014 - 18:30

Guy Lands Perfect Falcon Punch, Opponent Just Quits

If you think "I've done some pretty amazing Falcon Punches before", just ask yourself: did your opponent just quit the game after you did it? And, as always, much more!

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Japanese Bakery Starts Selling the Best Part of Melon Bread - Just the Top

Anime News Network - Mon, 10/20/2014 - 18:30
Just as the best part of a muffin is the crown, the best part of melon bread (or melonpan) is totally the crunchy cookie skin, the texture of which gives...
Categories: General Anime

In This Moment have a sick new video

Metal Insider - Mon, 10/20/2014 - 18:26
Earlier today, In This Moment unveiled their video for “Sick Like Me.” Just in time for Halloween, the video finds frontwoman Maria Brink in a variety of outfits – a witch-like outfit, caught in a spiderweb, writhing around in a bathtub with black makeup on like she’s in Motionless In White, and with two weird backup […]
Categories: Music

This Final Fantasy VI Wu-Tang Clan Mash-Up Is Weird And Wonderful

Kotaku - Mon, 10/20/2014 - 18:00

This Final Fantasy VI Wu-Tang Clan Mash-Up Is Weird And Wonderful

If you're wondering what this image is, yes: it's a silhouette of a chocobo with the iconic Wu-Tang "W" cut out. And yes, that can only mean one thing: someone finally mashed up key verses from the Wu-Tang Clan with songs from Final Fantasy VI. The end result is about as whacky as you'd expect.

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Song premiere: Circuitry give five facts about Jersey, premiere song

Metal Insider - Mon, 10/20/2014 - 17:52
As unfortunate as the demise of a band can be, the band (or bands), that spring forth from the ashes of the previous one can be encouraging both for the band members and fans of the previous one. The July 2013 demise of New Jersey progressive death metal band Dark Empire last year meant that guitarist […]
Categories: Music

Candy Crush Saga Sequel Arrives To Refresh A Faltering Fanbase

Kotaku - Mon, 10/20/2014 - 17:45

Candy Crush Saga Sequel Arrives To Refresh A Faltering Fanbase

After two and a half years of candy crushing, fans of King's massive gem-matching hit could use a little break. Enter Candy Crush Soda Saga, released today on Facebook and coming soon to mobile.

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Hisako Kanemoto, Takahiro Sakurai Join The Seven Deadly Sins Anime Cast

Anime News Network - Mon, 10/20/2014 - 17:40
Kanemoto will play Veronica, while Sakurai will play Griamor
Categories: General Anime

Pokémon Battles Are Way Better With A Little Dragon Ball Z

Kotaku - Mon, 10/20/2014 - 17:30

We've seen what happens when Pokémon battles get ugly. What about when they get really intense, what happens then? A Smash Bros. mod can answer that question.

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The Simpsons Halloween Episode Pays Tribute to Popular Anime

Anime News Network - Mon, 10/20/2014 - 17:15
The Simpsons had some fun last night in their "Treehouse of Horror XXV" Halloween episode, imagining a world where multiple incarnations of the Simpsons...
Categories: General Anime

6 Types Of Movies We Never Want To See Again

Kotaku - Mon, 10/20/2014 - 17:00

6 Types Of Movies We Never Want To See Again

Lately, every movie seems to be a sequel or reboot — but it doesn't stop there. Because the movie industry is increasingly dependent on creating franchises, we're seeing some bastardized forms, that are just designed to keep franchises alive. Here are six newfangled types of movies that we're already tired of.

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A Free Amiibo With Smash Bros., Gat Out of Hell, and More deals

Kotaku - Mon, 10/20/2014 - 16:45

A Free Amiibo With Smash Bros., Gat Out of Hell, and More deals

You're buying Smash Bros. for Wii U, so get a free Amiibo while you're at it. Must add both to cart to see deal. [Smash Bros.]

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Atelier Shallie to Get Western Release in 2015

Anime News Network - Mon, 10/20/2014 - 16:30
Tecmo Koei Europe confirms upcoming game
Categories: General Anime

Come to our CMJ 2014 showcase on Wednesday and get a Toothgrinder EP!

Metal Insider - Mon, 10/20/2014 - 16:19
We’re only two days away from our third annual CMJ Metal Insider showcase, taking place on Wednesday (22) at The Wick in Brooklyn. And the killer lineup of Incite, ’68, Black Crown Initiate and Toothgrinder is already enough reason to roll out if you’re in or around the New York area. But just in case you […]
Categories: Music